<img src="https://sb.scorecardresearch.com/p?c1=2&amp;c2=36750692&amp;cv=3.6.0&amp;cj=1"> 8 Unbelievably Broken Games That Somehow Got Released - Part 2
Something went wrong. Try again, or if the problem persists.
Your details are incorrect, or aren't in our system yet. Please try again, or sign up if you're new here.
This site is protected by reCAPTCHA and the Google and of Service apply.
Create a GAMURS
By g up, you agree to our and of Service.
Something went wrong. Try again, or if the problem persists.
This site is protected by reCAPTCHA and the Google and of Service apply.
Choose a name
Choose a unique name using 3-30 alphanumeric characters.
Something went wrong. Try again, or if the problem persists.
This site is protected by reCAPTCHA and the Google and of Service apply.
Choose your preferences
Choose how we communicate with you, opt out at anytime.
Something went wrong. Try again, or if the problem persists.
Check your email
An confirmation link was sent to your email. Don't forget to check your spam!
Enter the email address you used when you ed and we'll send you instructions to reset your .
If you used Apple or Google to create your , this process will create a for your existing .
This site is protected by reCAPTCHA and the Google and of Service apply.
Reset instructions sent. If you have an with us, you will receive an email within a few minutes.
Something went wrong. Try again or if the problem persists.

8 Unbelievably Broken Games That Somehow Got Released

You would imagine that being employed as a games tester is a pretty sweet existence. Sitting around, playing unreleased triple-A games all day long, only occasionally stopping to eat some Cheetos. And then, after your day is over, going home to play some more games. Now obviously I hate to be the bearer of bad news, but this simply isn't the case. In fact, the life of a games tester is actually pretty appalling. I mean, not like 'Victorian child factory-labourer' bad, but still kind of dismal.
This article is over 11 years old and may contain outdated information

8) Sonic the Hedgehog – 2006

Recommended Videos

Back at 2005, SEGA’s legendary programmer Yuji Naka made a big announcement at E3. There was to be a new, cross-platform Sonic game released as part of the franchise’s 15th anniversary. Everyone was delighted, and there was dancing in the streets. Then, a few months after this, Yuji Naka made a second announcement. He was reg from the development team. Everyone was fearful, and there was riots on the streets.

Well, maybe not riots on the streets, but there was definitely soon to be some on the forums. Sonic ’06, as it was dubbed, became a programming race against time after various developmental disasters, and what we were left with was a game so chock full of bugs that it basically resembled an Amazonian tribesman’s dinner plate.

Glitching through scenery, disappearing characters, animation issues, a completely useless camera – Sonic ’06 was a library of sloppy design. It was reported at the time that due to time constraints when making the game, the developers began to flat out ignore the (increasingly large) bug reports of the various testers.

There’s a lesson to be learned here somewhere. Something about SEGA insisting on still making Sonic games, probably.


We Got This Covered is ed by our audience. When you purchase through links on our site, we may earn a small commission. Learn more about our Policy
Author
Image of Ciaran Utting
Ciaran Utting
Ciarán Utting loves video games and books with pictures of speedboats on the cover. There's plenty more of his drivel on Twitter.